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IEEE P1918.1.1 PDF

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IEEE Approved Draft Standard for Haptic Codecs for the Tactile Internet

IEEE , 05/15/2024

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IEEE P1918.1.1 PDF

This standard defines haptic codecs for the Tactile Internet (TI). These codecs address TI application scenarios where the human is in the loop (i.e. teleoperation or remote touch applications) as well as scenarios that rely on machine remote control. The standard defines (perceptual) data reduction algorithms and schemes for both closed-loop (kinesthetic information exchange) and open-loop (tactile information exchange) communication. These codecs are designed such that they can be combined with stabilizing control and local communication architectures for time-delayed teleoperation. Further, the standard also specifies mechanisms and protocols for the exchange of the capabilities (e.g. workspace, the number of degrees of freedom, amplitude range, temporal and spatial resolution, etc.) of the haptic devices.
This standard provides haptic codecs for the Tactile Internet enabling the interoperability of different haptic (kinesthetic and tactile) input and output devices. Such interoperability is necessary to achieve necessary market scale in the realization of Tactile Internet technologies, devices and applications.
New IEEE Standard – Active – Draft. This document describes haptic codecs for the data reduction of kinesthetic and tactile signals in response to the Call for Contributions issued by the Haptic Codecs Task Group for the standardization of Haptic Codecs for the Tactile Internet (IEEE P1918.1.1). Three types of codecs are presented in this document, including the no-delay kinesthetic codec (Part I), the delay-robust kinesthetic codec (Part II) and the tactile codec (Part III). Additionally, this document introduces handshaking and metadata exchange mechanisms for the exchange of the capabilities of haptic devices (Part IV). This document also provides additional information (in informative annexes) for codec implementation and evaluation, such as the reference software and hardware setups for kinesthetic and tactile codecs, and cross-validation results.

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